A capable engineer and developer that loves problem solving, building games and all the struggles and small victories along the way.
Work and Experience
PlaySide Studios
March 2023 - Current
Rendering Engineer & Tech Art Support
Sid Meyer’s Civilization VII (VR)
Propriety C++ Engine & VR Development
Heavy Rendering Optimisation Focus
Art and tools support
Unity Engine
Sledgehammer Games
March 2022 - March 2023
Gameplay & Rendering Engineer Intern
Call of Duty: Modern Warfare 2 (2022)
Call of Duty: Modern Warfare 3 (2023)
Rendering Optimisation and Bug Hunting
Gameplay Feature Development
Propriety C/C++ Engine Development
Super Fantastic Pty Ltd
September 2019 - October 2019
Remote Contract Programmer
Unreleased Android/iOS Port
Unreal Engine 4
Formal Education
Bachelor of Software Engineering
Royal Melbourne Institute of Technology
2020 - Dropped out for work (75% complete)
Bachelor of Games Development (Programming)
SAE Qantm Institute Melbourne
2018 - 2019
Cert III Digital Media and Information Technology
Traineeship with Rockhampton Regional Council
2016 - 2017
Other Works
Menger Sponge generation and Modern GL
Asteroids 3D - Old GL demonstration