A capable engineer and developer that loves problem solving, building games and all the struggles and small victories along the way.

Work and Experience

PlaySide Studios

March 2023 - Current

Rendering Engineer & Tech Art Support

Sid Meyer’s Civilization VII (VR)

Propriety C++ Engine & VR Development

Heavy Rendering Optimisation Focus

Art and tools support

Unity Engine

Sledgehammer Games

March 2022 - March 2023

Gameplay & Rendering Engineer Intern

Call of Duty: Modern Warfare 2 (2022)

Call of Duty: Modern Warfare 3 (2023)

Rendering Optimisation and Bug Hunting

Gameplay Feature Development

Propriety C/C++ Engine Development

Super Fantastic Pty Ltd

September 2019 - October 2019

Remote Contract Programmer

Unreleased Android/iOS Port

Unreal Engine 4

Formal Education

Bachelor of Software Engineering

Royal Melbourne Institute of Technology

2020 - Dropped out for work (75% complete)

Bachelor of Games Development (Programming)

SAE Qantm Institute Melbourne

2018 - 2019

Cert III Digital Media and Information Technology

Traineeship with Rockhampton Regional Council

2016 - 2017

Other Works

Menger Sponge generation and Modern GL

Asteroids 3D - Old GL demonstration